[轉(zhuǎn)帖]C# Task詳解
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1、Task產(chǎn)生背景
正是在這種背景下, static void Main(string[] args) { Task t = new Task(() => { Console.WriteLine("任務(wù)開始工作……"); Thread.Sleep(5000); //模擬工作過程 }); t.Start(); t.ContinueWith(task => { Console.WriteLine("任務(wù)完成,完成時候的狀態(tài)為:"); Console.WriteLine("IsCanceled={0}\tIsCompleted={1}\tIsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted); }); Console.ReadKey(); } 2、Task使用方法2.1 創(chuàng)建和啟動任務(wù)2.1.1 無返回值的方式方式1:調(diào)用Start方法var t1 = new Task(() => TaskMethod("Task 1")); t1.Start(); Task.WaitAll(t1);//等待所有任務(wù)結(jié)束 任務(wù)的狀態(tài): 方式2:靜態(tài)方法RunTask.Run(() => TaskMethod("Task 2")); 方式3:TaskFactory工廠// 方法1. TaskFactory工廠 TaskFactory taskFactory = new TaskFactory() ; taskFactory.StartNew(() => TaskMethod("Task 3")); // 方法2. Task.Factory屬性 Task.Factory.StartNew(() => TaskMethod("Task 3")); //或者 var t3=Task.Factory.StartNew(() => TaskMethod("Task 3")); Task.WaitAll(t3); 任務(wù)的狀態(tài): static void Main(string[] args) { var t1 = new Task(() => TaskMethod("Task 1")); var t2 = new Task(() => TaskMethod("Task 2")); t2.Start(); t1.Start(); Task.WaitAll(t1, t2); Task.Run(() => TaskMethod("Task 3")); Task.Factory.StartNew(() => TaskMethod("Task 4")); //標記為長時間運行任務(wù),則任務(wù)不會使用線程池,而在單獨的線程中運行。 Task.Factory.StartNew(() => TaskMethod("Task 5"), TaskCreationOptions.LongRunning); #region 常規(guī)的使用方式 Console.WriteLine("主線程執(zhí)行業(yè)務(wù)處理."); //創(chuàng)建任務(wù) Task task = new Task(() => { Console.WriteLine("使用`System.Threading.Tasks.Task`執(zhí)行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } }); //啟動任務(wù),并安排到當前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); task.Wait(); #endregion Thread.Sleep(TimeSpan.fromSeconds(1)); Console.ReadLine(); } static void TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } 方式4:RunSynchronously同步啟動
var task = new Task(() => TaskMethod("Task 1")); task.RunSynchronously(); async/await的實現(xiàn)方式using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { async static void AsyncFunction() { await Task.Delay(1); Console.WriteLine("使用`System.Threading.Tasks.Task`執(zhí)行異步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("AsyncFunction:i={0}", i)); } } public static void Main() { Console.WriteLine("主線程執(zhí)行業(yè)務(wù)處理."); AsyncFunction(); Console.WriteLine("主線程執(zhí)行其他處理"); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("Main:i={0}", i)); } Console.ReadLine(); } } } 2.1.2 帶返回值的方式方式4:Task<int> task = createTask("Task 1"); task.Start(); int result = task.Result; using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static Task<int> createTask(string name) { return new Task<int>(() => TaskMethod(name)); } static void Main(string[] args) { TaskMethod("Main Thread Task"); Task<int> task = createTask("Task 1"); task.Start(); int result = task.Result; Console.WriteLine("Task 1 Result is: {0}", result); task = createTask("Task 2"); task.RunSynchronously(); //該任務(wù)會運行在主線程中 result = task.Result; Console.WriteLine("Task 2 Result is: {0}", result); task = createTask("Task 3"); Console.WriteLine(task.Status); task.Start(); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.fromSeconds(0.5)); } Console.WriteLine(task.Status); result = task.Result; Console.WriteLine("Task 3 Result is: {0}", result); #region 常規(guī)使用方式 //創(chuàng)建任務(wù) Task<int> getsumtask = new Task<int>(() => Getsum()); //啟動任務(wù),并安排到當前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) getsumtask.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); getsumtask.Wait(); //等待任務(wù)的完成執(zhí)行過程 Console.WriteLine("任務(wù)執(zhí)行結(jié)果:{0}", getsumtask.Result.ToString());//獲得任務(wù)的執(zhí)行結(jié)果 #endregion } static int TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.fromSeconds(2)); return 42; } static int Getsum() { int sum = 0; Console.WriteLine("使用`Task`執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } } using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { var ret1 = AsyncGetsum(); Console.WriteLine("主線程執(zhí)行其他處理"); for (int i = 1; i <= 3; i++) Console.WriteLine("Call Main()"); int result = ret1.Result; //阻塞主線程 Console.WriteLine("任務(wù)執(zhí)行結(jié)果:{0}", result); } async static Task<int> AsyncGetsum() { await Task.Delay(1); int sum = 0; Console.WriteLine("使用`Task`執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } } 2.2 線程等待、延續(xù)和組合2.2.1 Task的線程等待和延續(xù)主要以下幾類:
public static void Main() { //創(chuàng)建一個任務(wù) Task<int> task = new Task<int>(() => { int sum = 0; Console.WriteLine("使用`Task`執(zhí)行異步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; }); //啟動任務(wù),并安排到當前任務(wù)隊列線程中執(zhí)行任務(wù)(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執(zhí)行其他處理"); //任務(wù)完成時執(zhí)行處理。 Task cwt = task.ContinueWith(t => { Console.WriteLine("任務(wù)完成后的執(zhí)行結(jié)果:{0}", t.Result.ToString()); }); task.Wait(); cwt.Wait(); Action<string,int> log = (name,time) => { Console.WriteLine($"{name}任務(wù)開始..."); Thread.Sleep(time); Console.WriteLine($"{name}任務(wù)結(jié)束!"); }; List<Task> tasks = new List<Task> { Task.Run(() => log("張三",3000)), Task.Run(() => log("李四",1000)), Task.Run(() => log("王五",2000)) }; //以下語句逐個測試效果 Task.WaitAny(tasks.ToArray()); Task.WaitAll(tasks.ToArray()); Task.WhenAny(tasks.ToArray()).ContinueWith(x => Console.WriteLine("某個Task執(zhí)行完畢")); Task.WhenAll(tasks.ToArray()).ContinueWith(x => Console.WriteLine("所有Task執(zhí)行完畢")); Task.Factory.ContinueWhenAny(tasks.ToArray(), x => Console.WriteLine("某個Task執(zhí)行完畢")); Task.Factory.ContinueWhenAll(tasks.ToArray(), x => Console.WriteLine("所有Task執(zhí)行完畢")); Console.Read(); } 2.2.2 任務(wù)的串行static void Main(string[] args) { ConcurrentStack<int> stack = new ConcurrentStack<int>(); //t1先串行 var t1 = Task.Factory.StartNew(() => { stack.Push(1); stack.Push(2); }); //t2,t3并行執(zhí)行 var t2 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //t2,t3并行執(zhí)行 var t3 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //等待t2和t3執(zhí)行完 Task.WaitAll(t2, t3); //t4串行執(zhí)行 var t4 = Task.Factory.StartNew(() => { Console.WriteLine("當前集合元素個數(shù):{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId); }); t4.Wait(); } 2.2.3 子任務(wù)public static void Main() { Task<string[]> parent = new Task<string[]>(state => { Console.WriteLine(state); string[] result = new string[2]; //創(chuàng)建并啟動子任務(wù) new Task(() => { result[0] = "我是子任務(wù)1"; }, TaskCreationOptions.AttachedToParent).Start(); new Task(() => { result[1] = "我是子任務(wù)2"; }, TaskCreationOptions.AttachedToParent).Start(); return result; }, "我是父任務(wù),并在我的處理過程中創(chuàng)建多個子任務(wù),所有子任務(wù)完成以后我才會結(jié)束執(zhí)行"); //任務(wù)完成后執(zhí)行 parent.ContinueWith(t => { Array.ForEach(t.Result, r => Console.WriteLine(r)); }); parent.Start(); //啟動父任務(wù) parent.Wait();//等待任務(wù)結(jié)束Wait只能等待父線程結(jié)束,沒辦法等到父線程的ContinueWith結(jié)束 Console.ReadLine(); } 2.2.4 動態(tài)并行
class Node { public Node Left { get; set; } public Node Right { get; set; } public string Text { get; set; } } class Program { static Node GetNode() { Node root = new Node { Left = new Node { Left = new Node{ Text = "L-L" }, Right = new Node{ Text = "L-R" }, Text = "L" }, Right = new Node { Left = new Node{ Text = "R-L" }, Right = new Node{ Text = "R-R" }, Text = "R" }, Text = "Root" }; return root; } static void Main(string[] args) { Node root = GetNode(); DisplayTree(root); } static void DisplayTree(Node root) { var task = Task.Factory.StartNew(() => DisplayNode(root), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default); task.Wait(); } static void DisplayNode(Node current) { if (current.Left != null) Task.Factory.StartNew(() => DisplayNode(current.Left), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); if (current.Right != null) Task.Factory.StartNew(() => DisplayNode(current.Right), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); Console.WriteLine("當前節(jié)點的值為{0};處理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId); } } 2.3 取消任務(wù)private static int TaskMethod(string name, int seconds, CancellationToken token) { Console.WriteLine("Task {0} 正在運行,當前線程id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); for (int i = 0; i < seconds; i++) { Thread.Sleep(TimeSpan.fromSeconds(1)); if (token.IsCancellationRequested) return -1; } return 42 * seconds; } private static void Main(string[] args) { var cts = new CancellationTokenSource(); var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token); Console.WriteLine(longTask.Status); cts.Cancel(); Console.WriteLine(longTask.Status); Console.WriteLine("第一個任務(wù)在執(zhí)行前已被取消"); cts = new CancellationTokenSource(); longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token); longTask.Start(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.fromSeconds(0.5)); Console.WriteLine(longTask.Status); } cts.Cancel(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.fromSeconds(0.5)); Console.WriteLine(longTask.Status); } Console.WriteLine("任務(wù)已完成,結(jié)果為 {0}.", longTask.Result); } 2.4 處理異常2.4.1 單個任務(wù)static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.fromSeconds(seconds)); throw new Exception("Boom!"); return 42 * seconds; } static void Main(string[] args) { try { Task<int> task = Task.Run(() => TaskMethod("Task 2", 2)); int result = task.GetAwaiter().GetResult(); Console.WriteLine("Result: {0}", result); } catch (Exception ex) { Console.WriteLine("Task 2 Exception caught: {0}", ex.Message); } Console.WriteLine("----------------------------------------------"); Console.ReadLine(); } 2.4.2 多個任務(wù)static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.fromSeconds(seconds)); throw new Exception(string.Format("Task {0} Boom!", name)); return 42 * seconds; } public static void Main(string[] args) { try { var t1 = new Task<int>(() => TaskMethod("Task 3", 3)); var t2 = new Task<int>(() => TaskMethod("Task 4", 2)); var complexTask = Task.WhenAll(t1, t2); var exceptionHandler = complexTask.ContinueWith(t => Console.WriteLine("Result: {0}", t.Result), TaskContinuationOptions.OnlyOnFaulted ); t1.Start(); t2.Start(); Task.WaitAll(t1, t2); } catch (AggregateException ex) { ex.Handle(exception => { Console.WriteLine(exception.Message); return true; }); } } 2.4.3 async/await的方式class Program { static async Task ThrowNotImplementedExceptionAsync() { throw new NotImplementedException(); } static async Task ThrowInvalidOperationExceptionAsync() { throw new InvalidOperationException(); } static async Task Normal() { await Fun(); } static Task Fun() { return Task.Run(() => { for (int i = 1; i <= 10; i++) { Console.WriteLine("i={0}", i); Thread.Sleep(200); } }); } static async Task ObserveOneExceptionAsync() { var task1 = ThrowNotImplementedExceptionAsync(); var task2 = ThrowInvalidOperationExceptionAsync(); var task3 = Normal(); try { Task allTasks = Task.WhenAll(task1, task2, task3); //異步的方式 await allTasks; //Task.WaitAll(task1, task2, task3); //同步的方式 } catch (NotImplementedException ex) { Console.WriteLine("task1 任務(wù)報錯!"); } catch (InvalidOperationException ex) { Console.WriteLine("task2 任務(wù)報錯!"); } catch (Exception ex) { Console.WriteLine("任務(wù)報錯!"); } } public static void Main() { Task task = ObserveOneExceptionAsync(); Console.WriteLine("主線程繼續(xù)運行........"); task.Wait(); } } 2.5 Task.fromResult此方法創(chuàng)建一個 class Program { static IDictionary<string, string> cache = new Dictionary<string, string>() { {"0001","A"}, {"0002","B"}, {"0003","C"}, {"0004","D"}, {"0005","E"}, {"0006","F"} }; public static void Main() { Task<string> task = GetValuefromCache("0006"); Console.WriteLine("主程序繼續(xù)執(zhí)行。。。。"); string result = task.Result; Console.WriteLine("result={0}", result); } private static Task<string> GetValuefromCache(string key) { Console.WriteLine("GetValuefromCache開始執(zhí)行。。。。"); string result = string.Empty; //Task.Delay(5000); Thread.Sleep(5000); Console.WriteLine("GetValuefromCache繼續(xù)執(zhí)行。。。。"); if (cache.TryGetValue(key, out result)) { return Task.fromResult(result); } return Task.fromResult(""); } } 2.6 Factory.fromAsync簡 2.6.1 帶回調(diào)方式的class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("開始..."); Console.WriteLine("線程池是線程嗎: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.fromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("線程名稱: {0}", Thread.CurrentThread.Name); } private static void Callback(IAsyncResult ar) { Console.WriteLine("開始一個回調(diào)..."); Console.WriteLine("傳遞給callbak的狀態(tài): {0}", ar.AsyncState); Console.WriteLine("線程池是線程嗎: {0}", Thread.CurrentThread.IsThreadPoolThread); Console.WriteLine("線程池工作線程id: {0}", Thread.CurrentThread.ManagedThreadId); } //執(zhí)行的流程是:先執(zhí)行Test--->Callback--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Console.WriteLine("Option 1"); Task<string> task = Task<string>.Factory.fromAsync( d.BeginInvoke("AsyncTaskThread", Callback, "委托異步調(diào)用"), d.EndInvoke); task.ContinueWith(t => Console.WriteLine("完成回調(diào), 現(xiàn)在繼續(xù)! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.fromSeconds(0.5)); } Console.WriteLine(task.Status); } } 2.6.2 不帶回調(diào)方式的class Program { private delegate string AsynchronousTask(string threadName); private static string Test(string threadName) { Console.WriteLine("開始..."); Console.WriteLine("線程池是線程嗎: {0}", Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.fromSeconds(2)); Thread.CurrentThread.Name = threadName; return string.Format("線程名稱: {0}", Thread.CurrentThread.Name); } //執(zhí)行的流程是:先執(zhí)行Test--->task.ContinueWith static void Main(string[] args) { AsynchronousTask d = Test; Task<string> task = Task<string>.Factory.fromAsync( d.BeginInvoke, d.EndInvoke, "AsyncTaskThread", "委托異步調(diào)用"); task.ContinueWith(t => Console.WriteLine("任務(wù)完成,現(xiàn)在運行一個延續(xù)! Result: {0}", t.Result)); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.fromSeconds(0.5)); } Console.WriteLine(task.Status); } } 2.6.3 Task啟動帶參數(shù)和返回值的函數(shù)任務(wù)方法1private int MyTest(object i) { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); System.Threading.Thread.Sleep(3000); MessageBox.Show("hello:" + i); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); return 0; } private void Call() { //Func<string, string> funcOne = delegate(string s){ return "fff"; }; object i = 55; var t = Task<int>.Factory.StartNew(new Func<object, int>(MyTest), i); } 方法2private async Task<int> MyTest(object i) { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); HttpClient client = new HttpClient(); var a = await client.GetAsync("http://www.baidu.com"); Task<string> s = a.Content.ReadAsStringAsync(); MessageBox.Show (s.Result); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); return 0; } async private void Call() { object i = 55; var t = Task<Task<int>>.Factory.StartNew(new Func<object, Task<int>>(MyTest), i); } 方法3private async void MyTest() { this.Invoke(new Action(() => { pictureBox1.Visible = true; })); HttpClient client = new HttpClient(); var a = await client.GetAsync("http://www.baidu.com"); Task<string> s = a.Content.ReadAsStringAsync(); MessageBox.Show (s.Result); this.Invoke(new Action(() => { pictureBox1.Visible = false; })); } private void Call() { var t = Task.Run(new Action(MyTest)); //相當于 //Thread th= new Thread(new ThreadStart(MyTest)); //th.Start(); } 2.7 使用IProgress
class Program { static void DoProcessing(IProgress<int> progress) { for (int i = 0; i <= 100; ++i) { Thread.Sleep(100); if (progress != null) { progress.Report(i); } } } static async Task Display() { //當前線程 var progress = new Progress<int>(percent => { Console.Clear(); Console.Write("{0}%", percent); }); //線程池線程 await Task.Run(() => DoProcessing(progress)); Console.WriteLine(""); Console.WriteLine("結(jié)束"); } public static void Main() { Task task = Display(); task.Wait(); } } --------------------------------- https://www.cnblogs.com/zhaoshujie/p/11082753.html 該文章在 2023/5/20 12:01:34 編輯過 |
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